Open Source North
Level Up or Glitch Out: Design Goals vs Outcomes in Gaming

In the thrilling world of gaming, the dichotomy between design goals and outcomes can be as perplexing as navigating a maze with multiple paths. As a UX designer immersed in this landscape, this talk delves into the playful yet intricate dance between our intended design goals and the unpredictable outcomes in gaming experiences. Through amusing anecdotes and relatable gaming scenarios, I’ll explore how our meticulously planned quests for seamless user experiences often encounter unexpected hurdles, leading to outcomes that surprise, challenge, or even delight players in ways we never envisioned. Join me as we uncover the magical chaos where intentions meet the unpredictable reality of gaming, showcasing how embracing these divergences can enhance the overall user journey.

Meagan Taylor

UX Designer II

Riot Games